With the introduction of Too Fat Lardies' Sharp Practice 2.0, the essence of the use of Sharp Practice for small amphibious engagements has been lost. Over two years ago I modified for my personal use, Sharp Practice (1.0) and "navalized" it. Changing terms such as "Big Man" into what Patrick O'Brian's character Jack Aubrey, described as a "Great Man" helps with the flavor of the game. Grasping the Nettle is replaced with "Stand Tall on the Quarterdeck".
Since cards or random generating chips were never sold with the game, it was easy to substitute naval ranks to describe the Great Men. The rules for blinds, movement, firing, and the original naval cutting out rules are largely retained, but all of the material about cavalry, columns and other land aspects have been omitted. A few home-grown rules on fighting aboard vessels rounds the rules out. Using these rules for tactical small vessel engagements, coastal raids and cutting-out expeditions compliments other rules sets modified for campaign games, role playing and of course engagements by larger vessels. More about those at a latter date.
I hope that the denizens of Lard Island keep evolving Sharp Practice, but I also hope in a future iteration they recapture the sensation of "boarders away", now lost to us in Sharp Practice 2.
~To our wives and sweethearts....May they never meet.